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Wild Rift Patch Notes 2.4B – Update, New Champions and much more

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Wild Rift Patch Notes 2.4B - Update, New Champions and much more

Wild Rift Patch Notes 2.4B – Update, New Champions, and much more. League of Legends Wild Rift is ready with its next update with the Patch Notes 2.4B bringing nerfs to various champions such as Akali. Gragas, Katarina, Kennen and much more. Along with the addition of new champions Brand – the burning vengeance and Nunu and Willump – The boy and his Yeti. The patch notes of 2.4B have brought a major balance into the game.

WILD RIFT NEW CHAMPIONS

BRAND, THE BURNING VENGEANCE

Wild Rift Patch Notes 2.4B - Update, New Champions and much more

Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could not have suffered in a dozen mortal lifetimes.

Brand will be released on September 9 at 00:01 UTC.

NUNU & WILLUMP, THE BOY AND HIS YETI

Wild Rift Patch Notes 2.4B - Update, New Champions and much more

Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster—only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu and Willump now ramble wildly across the Freljord, breathing life into imagined adventures. They hope that somewhere out there, they will find Nunu’s mother. If they can save her, maybe they will be heroes after all…

Nunu & Willump will be released on September 9 at 00:01 UTC.

SKINS

Releasing September 2 @ 00:01 UTC:

  • Jade Dragon Wukong
  • Gatekeeper Galio
  • Popstar Ahri

Releasing September 9 @ 00:01 UTC:

  • Arclight Brand
  • Spirit Fire Brand
  • Grungy Nunu & Willump
  • Zombie Slayer Nunu & Willump
ACCESSORIES

You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!

  • Baubles: Dumpster Fire, I’m Just Warming Up
  • Icons: Branded, Yeti of the Tales
  • Recalls: Fire and Ice
  • Icon Borders: Elemental Differences
  • Emotes: Proud of Myself, Wakey Wakey

All accessories will be released throughout the patch.

EVENTS

FROST AND FLAME

Two sons of the Freljord—one who befriended a monster, and one who became a monster. Two powerful elements—the first used to create, the second to destroy. Complete daily missions to earn tokens that can be used in the event shop for sizzling and chilling rewards!

The Frost and Flame event begins September 9 at 00:01 UTC

CHAMPION CHANGES

AHRI

The Nine-tailed Fox is getting a small bugfix that will affect her power levels slightly, but don’t get your tails in a bunch. We don’t expect her to need compensation due to some other items being shifted.

FOX-FIRE

  • [BUGFIX] Movement speed will now properly decay over time
AKALI

Akali is performing too well in the Baron lane. We’re taking some of the power out of her passive to make it more difficult for her to secure a lead in the laning phase, and harder for her to chase down enemies later in the game. A ninja should be challenged.

ASSASSIN’S MARK

  • Movement speed: 50% → 30%
  • Base damage: 40-180 → 28-140
AKSHAN

Akshan is currently all bark and no bite, particularly with crit builds. We’re bringing up his baseline damage output and giving him some crit scaling to help out his late game.

AVENGERANG

  • Base damage: 5/30/55/80 → 5/35/65/95

HEROIC SWING

  • [NEW] Shots can now critically strike for 150% damage
COMEUPPANCE
  • [NEW] Damage per tick is increased by crit chance, up to 50% at 100% crit: (20/25/30 + 12.5% AD) x (1 + 50% Critical Rate) – (80/100/120 + 50% AD) x (1 + 50% Critical Rate)
GRAGAS

Gragas is causing too much of a ruckus on the Rift, particularly at the highest levels of play. We’re toning down some of the utility and power that he has in abundance, giving his opponents some windows to play around.

BASE STATS

  • Armor per level: 4.7 → 4.3 (106 at level 15 → 101 at level 15)

BARREL ROLL

  • Base damage: 80/130/180/230 → 65/120/175/230
  • Slow: 40/45/50/55% → 30/35/40/45%

DRUNKEN RAGE

  • Cooldown: 4.5s → 5s
KATARINA

Katarina’s ability to shrug off damage coupled with her reliable mobility and strong damage output has been a source of frustration for opposing Midlanders. We’re reducing her base health to make the Sinister Blade more vulnerable in the early planning phase.

BASE STATS

  • Base health: 650 → 570
KENNEN

The Heart of the Tempest is too soft and in need of a jolt. We’re giving him a few small bonuses to charge up his laning power. This should electrify Kennen’s presence in the Baron lane.

THUNDERING SHURIKEN

  • Base damage: 75/130/185/240 → 85/140/195/250

ELECTRICAL SURGE

  • On-hit bonus damage: 10/20/30/40 + 60% Bonus AD + 20% AP → 25/35/45/55 + 70/80/90/100% Bonus AD + 25%AP

LIGHTNING RUSH

  • Bonus attack speed: 40/50/60/70% → 50/60/70/80%
KHA’ZIX

The Void Reaver is too dominant of a predator. Besides his high damage, he’s too healthy when it comes time to gank his prey. We’re reducing Kha’zix’s healing and bringing down (1) Taste Their Fear’s damage. These changes should make his ganks slightly riskier and even the playing field for his victims.

BASE STATS

  • Base health regen 9 → 7.5

TASTE THEIR FEAR

  • Base damage: 60/95/130/165 → 50/85/120/155

VOID SPIKE

  • Healing: 55/90/125/160 → 40/75/110/145
MASTER YI

Master Yi has been overperforming with his recent buffs and his synergy with new items (like Navori Quickblades) is too strong. We’re pulling back on some of the power he gained from Wild Rift Patch 2.4a to ensure the Wuju Blademaster fights fairly.

BASE STATS

  • Health per level: 115 → 105

WUJU STYLE

  • Bonus true damage: 25/40/55/70 → 22/34/46/58

HIGHLANDER

  • Cooldown: 75/60/45s → 80/70/60s
RAKAN

Rakan and Xayah are truly a power couple in the Dragon Lane; however, the Charmer’s (3) Battle Dance has been providing Xayah with too much safety. To reduce frustration around this interaction, we’re lowering the bonus shield multiplier on Battle Dance when cast on Xayah and giving Rakan some buffs to keep him in line with other supports.

GRAND ENTRANCE

  • Base damage: 70/140/210/280 → 80/150/220/290

BATTLE DANCE

  • Bonus shield amount when cast on Xayah: 200% → 125%

THE QUICKNESS

  • Movement speed: 50& → 60%
SORAKA

The Starchild interfered with too many mortal affairs since her recent buff without risking enough. We’re tuning her down a bit so she thinks twice about rushing in to save her allies.STARCALL

  • Rejuvenation buff duration on self: 4s → 2s
  • Rejuvenation total heal: 72/90/108/126 + 45%AP → 50/70/90/110 + 35%AP

ASTRAL INFUSION

  • Rejuvenation buff duration for ally: 4s → 2s
THRESH

While Thresh is a high-skill cap champion in Wild Rift, his power levels upon release left something to be desired. We’re increasing the base soul drop rate and reducing (3) Flay’s charge time to compensate for Wild Rift’s faster pace and shorter gametime. Wild Rift

BASE STATS

  • Base health: 570 to 610
  • Base health regen: 7.5 to 11

DAMNATION

  • Base soul drop rate: 33% → 40% (Bad luck protection unchanged)

DARK PASSAGE

  • Shield strength: 55/110/165/220 → 65/115/165/215

FLAY

  • Passive charge time: 10s → 6s
WUKONG

Despite being a formidable jungler, Wukong is still struggling to find his place in the Baron lane. We’re removing the healing reduction modifier from (1) Crushing Blow when he uses the skill against minions. This way, the Monkey King can better sustain himself during the laning phase.

GOLDEN STAFF

  • [REMOVED] 80% healing reduction modifier when attacking minions
XIN ZHAO

The Seneschal of Demacia has been dominating the jungle in high-level play. In order to reduce some of his early game strength, we’re tuning some of Xin Zhao’s base stats in Wild Rift.

BASE STATS

  • Base armor: 40 → 35
  • Base health: 650 → 610
ARAM CHANGES

EVELYNN

  • Damage dealt: 5% → 10%

GALIO

  • Damage received: -5% → 0%

GRAGAS

  • Damage received: -15% → -5%

KHA’ZIX

  • Damage received: -15% → -20%

NAMI

  • Damage received: 5% → 10%
  • Reduced healing: 5% → 10%

RAKAN

  • Damage received: -15% → -5%

RENGAR

  • Damage received: -15% → -20%

SENNA

  • Damage received: 0% → -10%
  • Reduced healing: 0% → 5%

THRESH

  • Damage received: -0% → -15%
GAMEPLAY CHANGES: ITEMS
SOLARI CHARGEBLADE

While True Damage was exciting, it meant that Chargeblade was too universal in killing tanks, fighters and squishies alike. We’re sharpening it to be less optimal in the general situation and more optimal when the enemy team has a lot of squishier targets to burst down.

  • Ability haste: 25 → 15
  • Base damage: 26 – 40 True Damage → 24 – 52 Magic Damage
  • Max damage: 65 – 100 True Damage → 60 – 130 Magic Damage
WARMOG’S ARMOR

Following the lead of our PC friends, we’re making Warmog’s Armor’s unique passive trigger off of bonus health instead of max health. This way, players must opt into other health items to access its power.

  • [NEW] Warmog’s Heart trigger condition: 2500 maximum health → 950 bonus health
MAGE ITEMS

We found a few notable balance opportunities when examining mage items. Liandry’s Torment is still too prevalent of a buy on all-AP users, and players who rush Luden’s Echo or Awakened Soulstealer have been underperforming heavily compared to rushing other items. Additionally, the traditional users of Liandry’s Torment were overperforming by a considerable amount. We hope to balance out this pattern with the following changes to the mentioned items:

AWAKENED SOULSTEALER

  • AP: 65 → 70

HAUNTING GUISE

  • Madness: max damage amplification: 10% → 6%
    • Damage amplification per second: 2% → 1.2%

LIANDRY’S TORMENT

  • Madness: max damage amplification: 10% → 6%
    • Damage amplification per second: 2% → 1.2%

LUDEN’S ECHO

  • Ability haste: 10 → 20
  • AP: 80 → 85
RUNES – KEYSTONE: FONT OF LIFE

Font of Life has been a tad strong with high AP builds, so we’re toning it down a bit. This should keep it as a strong choice for support players, while bringing it more in line in the late game for players building high AP.

  • Allied healing AP ratio: 40% → 30%
  • Self healing AP ratio: 20% → 10%
FREE-TO-PLAY CHAMPION ROTATION

September 2 – September 8: Akali, Draven, Jax, Kha’Zix, Miss Fortune, Orianna, Rakan, Senna, Shyvana, Singed

September 9 – September 15: Amumu, Braum, Dr. Mundo, Lucian, Nami, Rengar,Teemo, Xayah, Yasuo, Ziggs

Read More – Riot Games announced “Arcade Event” for Wild Rift, Know missions and rewards

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