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Wild Rift Patch notes 2.4 – New champion Akshan is out, Ranked Season 3, nerfs and much more

Wild Rift Patch notes 2.4

Wild Rift Patch notes 2.4 – New champion Akshan is out, Ranked Season 3, nerfs, and much more. Riot Games released Wild Rift 2.4 Patch notes where they have introduced a new champion the Rogue Sentinel himself, ‘Akshan’, new skins, champions changes, upcoming events, and free-to-play champion rotation. Let’s take a look at all the changes coming with the Wild Rift 2.4 patch notes.

Riot Games wrote in their new update, “Patch 2.4 is finally here, and it’s a big one. The Sentinels of Light event reaches its thrilling conclusion, and before our heroes face off against the final boss once and for all, we’ve got a HUGE in-game update on the way. Patch 2.4 features 19 new or reworked in-game items, Ranked Season 3 with upgrades to the Ranked experience (including the removal of promotion series and champion bans), a brand new Wild Pass with the adventurous Hexplorer Teemo, automatic highlights, gold, and system adjustments… and of course, the Rogue Sentinel himself, Akshan.”



Wild Rift Patch notes 2.4

Raising an eyebrow in the face of danger, Akshan fights evil with dashing charisma, righteous vengeance, and a conspicuous lack of shirts. He is highly skilled in the art of stealth combat, able to evade the eyes of his enemies and reappear when they least expect him. With a keen sense of justice and a legendary death-reversing weapon, he rights the wrongs of Runeterra’s many scoundrels while living by his own moral code: “Don’t be an ass.”

Akshan will be released on July 27 at 00:01 UTC.



Ranked Season 3 is here and brings a whole host of updates! If you reach Gold (and win 10 games) this season, Glorious Lulu will be added to your collection! Friendly reminder that there will be a few display issues during the season’s start. If you just want to play when things have settled down, we recommend waiting one day after the season has begun to play Ranked.

Ranked Season 3 began on July 26 at 15:00 PDT.


Bans are coming to Ranked! The last three players on both teams simultaneously ban one champion each. We hope starting with three bans will offer more meaningful, competitive, and healthy drafting experiences for players without negatively impacting champion diversity in the game. Our long-term goal is to increase the ban slots to five per team. We will monitor the performance of three bans closely as we plan for five bans in a future patch.

Bans will be available in Ranked on July 29 at 06:00 UTC.


As mentioned in our 2.4 Ranked Updates, we will be removing Promotion Matches from Ranked play. We believe the interruption to Wild Rift’s ranking experience caused by Promotion Matches currently outweighs the benefits they were meant to provide. Instead of transitioning to a Promotion Match after winning the last match of their current rank, players will immediately move up into the next rank. We will continue to monitor Ranked after their removal to confirm.

Promotion Matches will be removed on July 27 00:01 UTC.


The Wild Pass returns for its second outing! We’ve made a few upgrades from the previous version:

  • Overall, we’re increasing the amount of Blue Motes, Poro Coins, and Poro Energy you get from purchasing the pass. For example, this time around, you can earn enough Blue Motes for a full champion.
  • We’re increasing the number of free rewards you’ll get while leveling up.
  • We’re enabling you to gift the pass to other players on your friend’s list.
  • And despite these buffs, the price isn’t changing.

From now on, the Wild Pass will be a permanent feature in the game, with no more downtime between each new pass. So get out there and Hexplore the Rift with Teemo!

Wild Pass S2 will be available on July 30 at 00:01 UTC.


Highlights are coming in Patch 2.4! If you turn on Highlights recording in your settings, we’ll record your best moments—from multi-kills to dragon steals. These will record your screen as you play, so it will capture your inputs in the high moments as well. You can review and save them to your phone on the end-of-game stats screen. Turning on Highlights Recording may impact your battery usage and performance.

Highlights will be available on July 27 at 00:01 UTC.


We’ve added some new ways to spectate matches or replay your own! You can now toggle between Fog of War for the red and/or blue side to understand both teams’ vision on the map. In addition, we’ve created a new HUD that allows for better viewing of teamfights as they are happening. There is now a teamfight HUD, as well as a minimalistic “no HUD” point of view that can be accessed in spectator mode.

The new spectator and replay features will be available on July 27 at 00:01 UTC.


We’re adding progression systems to the end-of-game screen so players can have a better understanding of their progress after each game, and know when they have rewards to claim! For 2.4, we’ll be featuring progress towards Wild Pass, daily, and challenge missions. We’re planning on adding more systems to this page over time, like event progression.

The updated EoG screen will be available on July 27 at 00:01 UTC.


We’ve added the ability to share your Wild Rift achievements to your phone’s OS share drawer for easier access to all your favorite apps and social networks. Tapping the icon will open up the OS share drawer from which you can select any app that you want to post to!

The share screen update will be available on July 27.


You can now access Wild Rift’s patch notes via a button in the app! Head to the top left of the home screen to get access to all the recent patch notes on the Wild Rift website.


Added in-game text localization support for Simplified Chinese (Malaysia).


Releasing July 27 @ 00:01 UTC:

  • Sentinel Irelia
  • Sentinel Riven
  • Sentinel Vayne
  • Battle Academia Akshan
  • Ruined Draven
  • Ruined Miss Fortune
  • Ruined Shyvana

Releasing July 30 at 00:01 UTC:

  • Hexplorer Teemo


You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!

Baubles: Condolences, Crown of Mourns, Fistbump, Heads Will Roll, Light in the Darkness, Non-Stick, Raw or Roasted, Spill That Tea, Stay Cool

Icons: Battle of Baron, Detective Pengu, Hexcellent!, Hungry Hungry Poro, I Can Feel the Power!, Pengu Power, Poro Charmer, Redhead Redemption, The Way of the Snax

Icon Borders: Autumnal Nimbus, Knight’s Gallantry, Steadfast Dedication, Teamwork Dreamwork

Emotes: Choncc Chortle, Hurt Feelings, I’m Not Crying, Magnifique!, NOT FAIR, Nyeah Nyeah!, Pengu Present!, Retreat!, Success!, Super Shisa, Thumb for the Memories, Welcome Welcome!

Recalls: The Mist

All accessories will be released throughout the patch.



The Black Mist creeps ever closer, consuming Runeterra even as the Sentinels’ ranks grow. In their search for allies, Senna and Lucian encounter a lost Sentinel of the past. Is this reckless rogue’s light enough to turn the tide? Join the Sentinels in their final battle, and stand as one against Ruination!

The Sentinels of Light event continues July 27 at 00:01 UTC. For more information about the event,click here.



We can’t cure his curse, but we can rid him of a pesky bug.

(3) Tantrum

  • [BUGFIX]: Passive now correctly works against abilities that deal multiple instances of physical damage instead of just once per such ability


Ashe has been slightly underperforming, so we are looking to give her some quality-of-life buffs that strengthen her identity as a utility marksman.

(3) Hawkshot

  • Enemy reveal duration: 3s → 5s

(Ult) Enchanted Crystal Arrow

  • Manual turn speed: 38°/s → 45°/s


Fizz made a large splash with our jungle changes, but is still lacking when it comes to getting lane priority, particularly in skilled play. Additionally, his (2) Rending Wave feels underwhelming, so we want to improve it. Furthermore, there are some interactions skilled Fizz players are able to capitalize on in PC, but these weren’t implemented properly in Wild Rift, so we’re rectifying this too. Due to the large amount of changes coming for the Tidal Trickster, we’ll be extra vigilant in following up on how his performance is affected.

(2) Rending Wave

  • [NEW] Now applies its initial bonus magic damage from the first attack in a 175 radius splash area around the target hit and applies Seastone Trident (P) to targets hit by this splash

(3) Playful / Trickster

  • [NEW] Protobelt now buffers during Playful instead of cancelling it
  • [NEW] Protobelt no longer cancels Trickster’s fall down splash if Fizz did not re-cast Trickster


Graves isn’t under-performing in terms of win rate, but a lot of his power lies in his early base stats which we believe makes him less satisfying to play. We’re shifting around some of his power to give him more oomph on the more explosive parts of his kit so that good play around his abilities is better rewarded. We also hope to give him better build options by dramatically increasing the value that AD and armor pen have for his burst spell, (1) End of the Line.

Base Stats

  • Base HP: 650 → 610
  • Base AD: 70 → 64
  • AD / Level: 3.6 → 4.55

(1) End of the Line

  • Cooldown: 12/11/10/9s → 11/10/9/8s
  • Powder Shell Bonus AD ratio: 40% → 70%
  • Powder Explosion Base Damage: 85/125/165/205 → 80/130/180/230
  • Power Explosion Bonus AD Ratio: 100% at all ranks → 70/100/130/160% based on rank

(3) Quickdraw

  • Armor per stack of True Grit: 4/8/12/16 → 6/10/14/18


We are updating the Grievous Wounds (healing reduction) system to have different levels of severity, so some champions that apply it through abilities have been adjusted.

(Ult) Death Lotus

  • Applies 50% Grievous Wounds → Applies 60% Grievous Wounds


Lucian is quickly tearing up the Rift. These changes to his core stats will make Lucian a bit less oppressive and level the playing field for his foes.

Base Stats

  • Base HP: 610 → 570
  • Base Armor: 40 → 35
  • Base MR: 34 → 30
  • MR per level: 1.2 → 0.8
  • Base mana regen: 18 → 15
  • Movement Speed: 340 → 335


We’re exterminating the bugs that have been plaguing knifekitty since release. This will affect his power, particularly skilled Rengar players, so we will be keeping an eye out in upcoming patches to see if we need to adjust him.

(Passive) Unseen Predator

  • [BUGFIX] Attacking an enemy in melee range while in brush with 0 Ferocity now grants 1 Ferocity

(2) Battle Roar

  • [BUGFIX] Casting Battle Roar after Empowered Battle Roar will correctly heal Rengar


We are updating the Grievous Wounds (healing reduction) system to have different levels of severity, so some champions that apply it through abilities have been adjusted.

(3) Hail of Arrows

  • Applies 50% Grievous Wounds → Applies 40% Grievous Wounds


Ziggs is still taking down towers a bit too quickly. While this is part of his identity, it has been extra destructive at higher levels of play, so we’re turning down his damage just a tad.

(3) Satchel Charge

  • Tower execution threshold: 20/25/30/35% → 15/20/25/30%


All Random All Mid (ARAM) is back! We’ve continued to iterate and balance the game mode, as well as add some small features and polish. We’ll have some news soon about the future of ARAM.

  • Cannon minions can now detect traps.

ARAM returns as a Featured Game Mode from Aug 11 to Sept 9.




The long awaited AP/Armor item debuting in Wild Rift is here! Consider this the AP version of Thornmail. We hope Mages find this snazzy reflector to their liking when playing against fed physical carries.

  • Total Cost: 2900g
    • Builds from Seeker’s Armguard (1200g) + Fiendish Codex (1000g) + 700g
  • 60 AP
  • 45 Armor
  • 15 Ability Haste
  • PASSIVE – Mirrored Force: Ability casts grant a mirror shard (up to 3) that each block 10 +5% AP physical Damage from an enemy champion and deal 20 + 10% AP magic damage to them.


Essence Reaver is a new core item for mana-hungry crit users that are looking to deal damage beyond just critical hits, but with their abilities too.

  • Total Cost: 3100g
    • Builds from Caudfield’s Warhammer (1200g) + Cloak of Agility (1000g) + 900g
  • 40 AD
  • 25% Critical Rate
  • 25 Ability Haste
  • UNIQUE – Essence Flare: Damaging active abilities and empowered attacks deal 10 bonus physical damage +70% Critical Rate. The same ability can only trigger this effect once per unique target per cast.
  • UNIQUE – Mana Siphon: Attacks restore 2% missing mana on-hit


Similar to Essence Reaver, Navori Quickblades is aimed at helping crit users pump out more damage with abilities, but leans even more into the spammability front. Watch out for Tryndamere and Master Yi!

  • Total Cost: 3100g
    • Builds from Caulfield’s Warhammer (1200g) + Cloak of Agility (1000g) + 900g
  • 45 AD
  • 25% Critical Rate
  • 15 Ability Haste
  • PASSIVE – Deft Strikes: Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown.


Since we’re changing Oblivion Orb to be more focused as a Grievous Wounds item, we’re introducing a new tier 2 magic penetration item to take its place. Behold, the Prophet’s Pendant: they say those who wear it foresee the end of all things.

  • Total Cost: 1250g
    • Amplifying Tome (500g) + 750g
  • 125 Health
  • 25 Ability Power
  • PASSIVE – Doomsayer: +15 Magic Penetration


  • Total Cost: 1200g
    • Upgrades from Cloth Armor (500g) + 700g
  • 30 Armor
  • 25 AP


For players who don’t care for Grevious Wounds and prefer to focus on utility, we’re bringing Serylda’s Grudge from League PC. This item is especially handy for fighting fast-moving enemies.

  • Total Cost: 3000g
    • Builds from + Caulfield’s Warhammer (1200g) + Last Whisper (1300g) + 500g
  • 40 AD
  • 15 Ability Haste
  • 30% Armor Penetration
  • UNIQUE – Bitter Cold: Dealing ability damage slows affected units by 30% for 1 second.


We didn’t forget about supports this patch either! To round out our enchanters’ item choices, we’re taking Staff of Flowing Water from League PC. Now, supports can optimize their builds when they have AP-heavy teammates.

  • Total Cost: 2500g
    • Builds from Fiendish Codex (1000g) + Lost Chapter (1050g) + 450g
  • 350 Mana
  • 65 AP
  • 20 Ability Haste
  • PASSIVE – Rapids: Healing or shielding an ally grants you and them 20 Ability Haste speed and 20 − 40 (based on target’s level) ability power for 4 seconds.


Stormrazor is also coming from League PC to round out our energized item system and offer a splash of utility for players who like to buy other energized items.

  • Total Cost: 2900g
    • Builds from Cloak of Agility (1000g) + Kircheis Shard (900g) + 1000g
  • 25 AD
  • 25% Critical Rate
  • 20% Attack Speed
  • PASSIVE – Energized: Moving and Attacking will generate an Energized Attack.
  • PASSIVE – Paralyze: Your Energized Attack gains 50-120 bonus magic damage. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds


It’s not Leona’s sword, but it’s nothing to scoff at either. Solari Chargeblade is another Wild Rift debut item that we hope can open up different crit builds. It will help users gain a large amount of conditional Critical Rate to create synergy windows with other items they buy.

  • Total Cost: 3000g
    • Builds from Stinger (1200g) + Cloak of Agility (1000g) + 800g
  • 30% Attack Speed
  • 25% Critical Rate
  • 25 Ability Haste
  • UNIQUE – Sunburst: Using an ability gathers Radiance (max 3 charges) which grants 25% Critical Rate for up to 10 seconds. Attacks that critically strike expend a charge of Radiance to deal 26-40 bonus True Damage on-hit, increasing up to 150% on low health targets. Each unique ability may only store a charge once every 2s.
    • Max True Damage: 65-100 when target is <= 35% Health


We’re also bringing over Wit’s End to help round out the anti-magic item set for physical damage dealers.

  • Total Cost: 2700g
    • Recurve Bow (900g) + Negatron Cloak (900g) + 900g
  • 50 Magic Resist
  • 45% Attack Speed
  • PASSIVE – At Wit’s End: Basic attacks deal 15 − 80 (based on level) bonus magic damage on-hit. While below 50% health, dealing damage to an enemy champion heals you for (Melee:100% / Ranged: 33%) of this effect’s post-mitigation damage.


We’re adjusting all Grievous Wounds effects on items to match League PC and increase the gameplay around them.


In the vein of increasing crit item build diversity, we’re also changing Bloodthirster to match its League PC counterpart to be a crit item.

  • Total Cost: 3400g → 3200g
    • Builds from Cloak of Agility (1000g) + Vampiric Scepter (1200g) + 1000g
  • 65 AD → 40 AD
  • [NEW] 25% Critical Rate


The build paths for Morellonomicon and Infinity Orb have been adjusted since we changed Oblivion Orb’s stat line.

  • Passive changed
  • Thorns: Upon being hit by a basic attack, reflects 3 (+8% bonus armor) magic damage, while also inflicting 50% Grievous Wounds on the attacker for 3 seconds.  Thorns: Upon being hit by a basic attack, reflects 3 (+8% bonus armor) magic damage, while also inflicting 40% Grievous Wounds on the attacker for 3 seconds.


  • Passive changed
    • Executioner’s Calling: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds. → Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.


  • Build path updated: Oblivion Orb replaced with Prophet’s Pendant
  • Total gold cost unchanged


  • Total Cost: 3000g
    • Builds from Oblivion Orb (1000g) + Prophet’s Pendant (1250g) + 750g
  • Passive changed
    • Cursed: Dealing magic damage to an enemy champion inflicts them with 50% Grievous Wounds for 3 seconds. → Cursed: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.


  • Passive changed
    • Executioner’s Calling: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds. → Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.


  • Total Cost: 1000g
    • Builds from Amplifying Tome (500g) + 500g
  • 40 AP
  • Cursed: Dealing magic damage inflicts 40% Grievous Wounds to champions for 3 seconds.
  • [REMOVED] Death Touch


  • Passive changed
    • Thorns: Upon being hit by a basic attack on-hit, reflects 25 (+ 10% bonus armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. Immobilizing an enemy champion inflicts them with 50% Grievous Wounds for 3 seconds. → Thorns: Upon being hit by a basic attack on-hit, reflects 25 (+10% bonus armor) magic damage, while also inflicting Grievous Wounds on the attacker for 3 seconds. Immobilizing an enemy champion inflicts them with 60% Grievous Wounds for 3 seconds.



Frozen Mallet had a lot of use case overlap with Iceborn Gauntlet, without offering much gameplay. We are removing the item to sharpen the identity of our existing item roster.



Top lane is dominated by Grasp of the Undying so we are bringing down its damage slightly

  • Magic Damage: 4% → 3% of your maximum health


  • An early surrender period at 5 minutes requiring all 5 players to vote “yes” has been added
  • Cooldowns for ultimates, summoner spells, and items can now be pinged from the scoreboard
  • Death Recap will now show the source of damage that killed you
  • The time allowance between quadra and pentakills has been increased
  • We’ve updated the display for the minion gold penalty when Smite is equipped
  • Health bars now have an added effect that better displays when an ability consumes your health or heals you


The early game meta is too dragon-centric, and we found that Rift Herald was de-spawning more frequently than being taken. We are making changes to its spawn time to increase its influence on early game strategic choices.

  • Initial spawn time: 360s → 240s


We’re updating Ignite to match the changes to Grievous Wounds.

  • [NEW] Now applies 60% Grievous Wound


After evaluating our previous changes to passive gold, we are tuning it again so it’s more constant throughout the game, but still accomplishes our original goal of decreasing the frequency players reach full build long before a game ends. Additionally, we’re adding a new mechanic to the passive gold system that will help the lowest gold teammate gain additional gold. We expect this to reduce a bit of snowballing, but also help support players realize their item fantasy more often!

  • Gold gained per second: 4g to 3g after 8 minutes → 3.5g for the entire match
  • [NEW] Graceful Charity: Starting from 5 minutes, the teammate with the lowest gold amount will receive an additional 1g per second


We are re-tuning how bounty gold is distributed. We are also adjusting its numbers to increase the chance of comebacks, but concentrating more gold from takedowns into a single player’s hands instead of assisters. We hope these changes improve players’ personal ability to affect the outcome of a game rather than having to rely as much on their team to use shared gold wisely.

Wild Rift Patch notes 2.4



  • [NEW] Targeting Priority – Closest
    • We’ve re-added this setting with a few tweaks so that it only applies to champions. Choosing this setting will make tapping an ability target the closest champion within range.
  • [NEW] Target Lock Filtering
    • This new setting makes target-lock selection ignore minions and towers. Players no longer have to worry about accidentally switching targets from enemy champions to minions or towers mid-fight.
  • Tap Targeting system Upgrade
    • When tapping an ability during a dash, the ability will now try to search for targets centering from the destination point of the dash as opposed to mid-dash.
  • Tuning Changes
    • We’ve decreased the likelihood that a lifting off of the screen will result in an extra input read and alter the original intent of the player.
  • Ultimates now only target champions when tap-casted. This is intended to reduce misfires where the player misjudges the range and the spell ends up firing towards a random minion.
    • Exceptions: Corki and Xayah. Corki because his ultimate is a low cooldown spell commonly used for farming, and Xayah because the reactive untargetability is a big portion of the spell.



  • Initial AFK punishments for certain modes such as Co-Op vs AI have been made more lenient since AFK behavior in these modes is less impactful to teammates. Repeat or frequent AFK punishments will still be treated normally.
  • Ranked Fortitude loss for AFKing frequently in a ranked game has increased from 10 to 20 points. These points are evenly distributed to the AFK player’s allies who were not in the same party as the AFK player.


  • Accounts that have been permabanned will now display a permaban mark on their profile and friends list name card


  • The Report screen now has a higher character count limit, allowing players to be more detailed in their reports.


  • Ranked borders will no longer be displayed in non-ranked queues
  • Visual touch feedback has been added for Android phones
  • Improved the experience for players with weak network conditions
  • Improved and optimized champion and skin 3D model performance and enabled more graphics settings
  • Announcement voiceover can now be disabled through the in-game Settings menu


July 29 – Aug 4: Amumu, Braum, Draven, Kennen, Orianna, Rakan, Singed, Xayah, Xin Zhao, Ziggs

Aug 5 – Aug 11: Corki, Diana, Irelia, Lulu, Rakan, Rammus, Rengar, Teemo, Varus, Zed

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