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Wild Rift Patch Notes 2.1B – Update, New Champions and much more

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Wild Rift

League of Legends Wild Rift is ready with its next update bringing nerfs to Aurelion Sol, the Conqueror rune, and backdooring. Along with the addition of new champions Leona, Diana and Pantheon. The patch notes of 2.1B has brought a major balance into the game. Besides this, seeing Katarina’s initial low win rate, the developers made sure players are adapting to her playstyle and controls before making any changes.

NEW CHAMPIONS

LEONA, THE RADIANT DAWN

Wild Rift

Imbued with the fire of the sun, Leona is a holy warrior of the Solari who defends Mount Targon with her Zenith Blade and the Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.

Leona will be released later in the patch.

DIANA, SCORN OF THE MOON

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Bearing her crescent moonblade and clad in shimmering armor the color of winter snow at night, Diana is a living embodiment of the silver moon’s power. Imbued with the essence of an Aspect from beyond Targon’s towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.

Diana will be released later in the patch.

PANTHEON, THE UNBREAKABLE SPEAR

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Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn resilience that goes along with it. Atreus now opposes the divine as Pantheon reborn, his unbreakable will fueling the fallen Aspect’s weapons on the field of battle.

Pantheon will be released later in the patch.

SKINS

All skins will be released throughout the patch.

  • Barbecue Leona
  • Dark Valkyrie Diana
  • Full Metal Pantheon
  • Dragonslayer Pantheon
  • Infernal Diana
  • PROJECT: Ashe
  • PROJECT: Leona
  • PROJECT: Vi
  • PROJECT: Yasuo
  • PROJECT: Zed

EVENTS

PATH OF ASCENSION

What awaits you at Targon’s peak? Find your path. Make the climb.

The Path of Ascension event begins later in the patch.

CHAMPIONS

AURELION SOL

Aurelion Sol is still way too strong even after the Liandry’s nerf. While they are nerfing his most powerful rune (Conqueror) they feel he needs an additional tune down to his mid-game strength to be more in line with other champions.

(P) Center of the Universe
  • Star base damage: 18/26/34/42/50/58/66/74/82/90/98/106/114/122/130 → 15/21/27/33/40/47/54/61/70/79/88/97/108/119/130
(2) Celestial Expansion
  • Base damage: 25/35/45/55/65/75/85/95/105/115/125/135/145/165 → 25/32/39/46/54/62/70/78/89/100/111/122/138/154/170
(Ult) Voice of Light
  • Cooldown: 65/55/45s → 80/65/50s

 

SORAKA

Soraka is a bit weaker compared to her counterparts. Giving her some more star power to help her shine as a healer and silencer.

(2) Astral Infusion
  • Base heal: 80/110/140/170 HP → 80/120/160/200 HP
(3) Equinox
  • Cooldown: 22/20/18/16s → 20/18/16/14s

 

TRISTANA

Giving Tristana a small buff to her mana and (2) Rocket Jump slow to make sure she is rewarded more consistently for jumping in.

Base Stats
  • Base mana per level: 33 → 41
    • Mana @ level 15: 762 → 874
(2) Rocket Jump
  • Slow duration: 1/1.5/2/2.5s → 1.5/2/2.5/3s

 

YASUO

Yasuo overly benefited from the Blade of the Ruined King changes the last patch. At the same time, his defensive stats are too high given his passive shield and mobility. Taking a good chunk out of his base Armor and health to help his opponents capitalize on his mistakes more. They’re also adjusting his dash speed to better match his pace from League PC.

Base Stats
  • Base armor: 40 → 35
  • Base health: 650 → 570
(3) Sweeping Blade
  • Dash Speed: 1200 + Movement Speed → 900 + Movement Speed

 

ZIGGS

Ziggs’ Mega Inferno Bomb is pretty hard to hit sometimes, especially when it’s flying across the map, so they’re giving it a slight area-of-effect buff. On the other hand, he takes down turrets too quickly, so they’re pulling back a bit on his Satchel Charge execution.

(2) Satchel Charge
  • Tower destroy threshold: 25/30/35/40% tower HP → 20/25/30/35% tower HP
(Ult) Mega Inferno Bomb
  • Outer AoE size radius: 4 → 5
  • Inner AoE size radius: 2 → 2.5

ITEMS

Locket is too strong as a first item and completely nullifies the lethality of the early game team fighting. They’re taking a large swing at its early power and price to curb it from being purchased too quickly.

LOCKET ENCHANT

  • Price: 500g → 800g
  • Shield Amount: 140 to 420 (120 + Level × 20) → 70 to 420 (45 + Level × 25)

RUNES

CONQUEROR

After evaluating more usage data, they’ve found that Conqueror is hyper overperforming on ranged AP champions when compared to other choices. It’s also slightly strong in general for other ranged champions so they’re selectively nerfing its maximum output on ranged champions by a small amount too.

  • AP per stack: 4 to 12 (based on champ level) → 3 to 9 (based on champ level)
  • Maximum stack Adaptive Damage bonus: 10% on ranged champions → 7% on ranged champions

SYSTEMS

BACKDOOR BONUS

Though they think backdooring should be viable in some situations, late-game backdooring is becoming too easy. They’re removing the mechanic where the turret defence backdoor bonus lessens in the late game.

  • “Backdoor bonus” tower damage reduction: 66%, then 33% at 18 minutes → 66% through the whole game

LANE SWAPS

They’re seeing an overwhelming amount of lane swaps to force 2v1 lanes in competitive play. They don’t think this is the most intuitive or healthy playstyle, so want to address it sooner rather than later. To maintain clear phases of the game, they think laning should last at least a few minutes in the early game, so they’re giving turrets more defensive power if a full team tries to take ‘em down.

Before patch 2.1b
  • During the first 3 minutes, all outer turrets gain 50 bonus Armor/Magic Resist
  • During the first 3 minutes, turrets gain additional defensive bonuses when multiple enemies are nearby:
    • 3 champions in total: 40 Armor/Magic Resist
    • 4 champions in total: 80 Armor/Magic Resist
    • 5 champions in total: 120 Armor/Magic Resist
Patch 2.1b changes
  • During the first 3 minutes:
    • Solo (Baron) lane outer turret gains 90 bonus Armor/Magic Resist
    • Mid lane outer turret gains 90 bonus Armor/Magic Resist
    • Duo (Dragon) lane outer turret gains 40 bonus Armor/Magic Resist
  • During the first 3 minutes, turrets gain additional defensive bonuses when multiple enemies are nearby:
    • 2 champions in total: 10 Armor/Magic Resist
    • 3 champions in total: 100 Armor/Magic Resist
    • 4 champions in total: 200 Armor/Magic Resist
    • 5 champions in total: 300 Armor/Magic Resist

CHAT DETECTION

They’re rolling out improved chat evaluation that is ramping up to catch a majority of detected languages, which means you might run into more players who’ve received text or voice restrictions. Over the upcoming months, they’ll continue to improve both the detection and the languages we support.

For the rest of you: Keep reporting players who are behaving in a disruptive way. Each report is sent into their behaviour systems to review, and having the reports helps them continue to improve their machine learning models and get better and better at dealing with disruptive behaviour.

FREE-TO-PLAY CHAMPION ROTATION

Mar 18 – Mar 24: Corki, Darius, Graves, Katarina, Malphite, Nami, Shyvana, Soraka, Varus, Ziggs

Mar 25 – Mar 31: Akali, Draven, Jarvan IV, Jax, Rakan, Sona, Wukong, Xayah, Xin Zhao, Zed

Rex Regum Qeon (RRQ) Signs Philippines Wild Rift Roster

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