Riot Games is back with another update in the League of Legends Wild Rift. A new champion will be available to the players ‘Katarina, the Sinister Blade‘. Along with the new champion release, there are some balanced changes in the abilities of Lulu, Olaf, Blade of the Ruined King, and more.
KATARINA, THE SINISTER BLADE
Decisive in judgment and lethal in combat, Katarina is a Noxian assassin of the highest calibre. Eldest daughter to the legendary General Du Couteau, she made her talents known with swift kills against unsuspecting enemies. Her fiery ambition has driven her to pursue heavily-guarded targets, even at the risk of endangering her allies—but no matter the mission, Katarina will not hesitate to execute her duty amid a whirlwind of serrated daggers.
Katarina will be released later in the patch.
(Future 2.1 skins will be released in patch 2.1b)
All skins will be released throughout the patch.
- Bilgewater Katarina
- Death Sworn Katarina
- Omega Squad Fizz
- Omega Squad Teemo
- Omega Squad Tristana
- El Tigre Braum
- Super Galaxy Shyvana
Complete missions to unlock Katarina! The Katarina’s Challenge event will begin later in the patch. More information available soon.
For an ability that already requires attacks to be cast at full potential, (1) Ranger’s Focus felt a little bit too gated. The team removed some of the cooldowns to help improve the flow of using this ability.
(1) Ranger’s Focus
- Cooldown: 8/7/6/5s → 7/6/5/4s
Darius has been slightly underperforming in higher levels of play so they are making his successful ability hits a bit more rewarding.
- Missing health heal %: 12 to 36% → 15 to 45%
- Slow duration: 1s → 1.5s
Ezreal has been slightly weak since the last round of nerfs. Reverting the nerf to his (1) Mystic Shot they did back in Patch 1.1 to help him catch up.
(1) Mystic Shot
- Base damage: 20/50/80/110 → 20/55/90/125
Everyone has tasted enough purple by now. The team is taking a larger swing at nerfing Lulu after seeing her win rate climb too far as people got better at playing her. These changes should help create more room for opponents when playing against her.
- Base health: 570 → 530
- Movement speed: 330 → 325
- Polymorph duration: 1.25/1.5/1.75/2s → 1/1.25/1.5/1.75s
(3) Help, Pix!
- Shield duration: 5s → 2.5s
- Cast range: 7 → 6
(Ult) Wild Growth
- Cast range: 8 → 7
Miss Fortune’s baseline defences and wave clear are a bit too high given her ranged profile when compared to other marksmen. The team is adjusting her so dealing damage to her is more significant in stopping her from strutting to victory.
- Base armor: 35 → 30
- Base health regen: 9 → 6
- Base health regen per level: 0.81 → 0.55
- 21 at level 15 → 14 at level 15
(P) Love Tap
- Love Tap Damage vs minions: 100% → 50%
- [BUGFIX] Love Tap Damage vs monsters: 50% (Unchanged – now in the tooltip)
Olaf’s been overly consistent as a champion who is supposed to take risks to deal with the damage. They are toning down his utility and early game power to make him less generally powerful.
- Base armor: 40 → 35
- Base AD: 70 → 64
- Slow: 30/35/40/45% → 20/25/30/35%
- Slow duration: 2.5s → 2s
Varus is just a nudge from being in a really healthy spot. They are amping up his fun and unique ability to help him solidify his identity in the marksman roster.
(1) Piercing Arrow
- Cooldown: 18/16/14/12s → 16/14/12/10s
Vayne is a bit weaker in the duo lane than they would like and is at risk for being the most affected by the Blade of the Ruined King changes (see below). Doing some preemptive light buffs that they think to make her stronger when sharing the lane with a partner than by herself.
- Damage on terrain stun: 75/120/165/210 → 105/145/185/225
(Ult) Final Hour
- Cooldown: 100/80/60s → 90/75/60s
Xayah released weaker than expected. Giving her a large buff to help her soar.
(1) Double Dagger
- Base damage: 35/65/95/125 → 50/75/100/125
(2) Deadly Plumage
- Bonus attack speed: 25/30/35/40% → 35/40/45/50%
- Cooldown: 12/11/10/9s → 11/10/9/8s
- AD ratio: 0.6 → 0.8
- Base damage: 100/200/300 → 125/250/375
Blade of the Ruined King has risen to the top in all builds for marksmen even when its effect doesn’t seem like it would synergize that well with the individual champion. They are nerfing it and also shaping it so that the identity of the item is more in line with attack speed-based champions. They were not seeing melee champions abusing this item, however, and we will be increasing its on-hit damage from melee attacks to keep it relatively power-neutral for melee users.
BLADE OF THE RUINED KING
- Attack damage: 30 → 20
- Attack speed: 30% → 35%
- On-hit damage
- Melee: 6% → 9% of current enemy health physical damage
- Ranged: 6% of current enemy health physical damage (unchanged)
- Drain movement speed duration: 3s → 2s
Many champions are overly benefitting from the power of Liandry’s Torment. They are tuning this item’s AP down as its identity should be more about dealing tons of damage in long fights through its passives than simply being a very strong AP stat stick. They are adjusting Haunting Guise to accommodate this change.
- Ability power: 90 → 70
- Total cost: 3150g (unchanged)
- Combine cost: 800g → 950g
- Ability power: 35 → 25
- Total cost: 1450g → 1300g
- Upgrade cost: 950g → 800g
FREE-TO-PLAY CHAMPION ROTATION
Mar 4 – Mar 10: Aurelion Sol, Fiora, Gragas, Kai’Sa, Lee Sin, Lulu, Sona, Teemo, Tristana, Twisted Fate
Mar 11 – Mar 17: Alistar, Amumu, Braum, Camille, Evelynn, Jhin, Seraphine, Singed, Vayne, Yasuo