Valorant Developers is Going to Nerf Jett Tailwind: Know the Reason and Changes: Valorant version 4.08 includes some substantial improvements for fan-favourite agent Jett, according to Riot Games. While the team wants to keep her capacity to make spectacular plays, the developers admit that her dash has to be tweaked. These improvements have been in the works for a long time, and they will be implemented in Valorant Patch 4.08. The following is everything you need to know about the forthcoming Jett nerf.
With the release of Valorant Patch 4.08, Jett’s Tailwind will undergo the following changes:
- On pressing the ability key, after a short delay, Jett activates a 12-second window where she is empowered to immediately dash on the next button press.
- Her Tailwind charge is lost whether she Dash’s or the window expires but can still be regained with two kills.
Developers eXPLAINED Reason for Jett Nerf
They further explained the issues they spotted with Jett’s dash:
- The dash had no prerequisite, so she always had access to her escape power without intentional decision-making. This freedom gave Jett the unintended capacity to continually take space or hold unusual ground without having to commit her ability. This play pattern is something that no other Agent could match and allows Jett to exert an extreme amount of pressure on a match in a way that can be oppressive, especially at high MMRs or in professional play.
- This lack of intentional decision-making made it feel like she played outside of the tactical cycle all our other Agents adhere to. Too often, she didn’t have to leverage game sense that other Agents needed to succeed because her reactive dash could often negate her own strategic mistakes or the great tactical calls by her opponents.
- As we talked about in the Controller Deep Dive, one of our core design philosophies is that Agents are sharp and provide both clear upsides and opportunity costs when compared to their peers. Jett’s strength as both a dash-in executor on attack and holding angles with an Op—with unrestricted access to escape—provided her broad power with little downside. We want her to retain as much aggressive power on offence as possible but reduce her defensive Op power.
- Even in highly coordinated play, she’s proven very difficult to strategize against, and her access to an instant escape (not to mention two on-demand smoke screens) marginalized most of the tools the rest of the Agents have to deal with her.
Her dash, in particular, provided her with escapability that no other agent possessed since it provided an instant escape that might counter her own blunders or the other team’s great tactical decisions. There are only a few agents with the skills to stop Jett from fleeing at a moment’s notice. On the Op, this provided her too much power, as she could easily grab a free pick on attack or an opening kill on defence and dash to safety. Nerf Jett Tailwind
Our hope is that these Jett changes provide a window where Jett can feel as powerful and reactive, prior to the changes, when she calls her shots correctly. We’re committed to making sure Jett can keep her unique place on the roster while giving our other Agents a bit of breathing room, while also ensuring we can protect the core tactical promise of VALORANT moving forward.