VALORANT 6.02 Update Patch Notes: Leaks reveal a new VALORANT Agent and many more changes- This time Valorant is coming up with a new Agent and it is under development. The codename of the agent is referred to as “SmokeDancer”. Apart from this leak, there are no official hints about this upcoming Valorant agent.
New Agent Codename: SmokeDancer | #VALORANT
— Mike | Valorant Leaks & News (@ValorLeaks) February 4, 2023
VALORANT 6.02 Update Patch Notes: Leaks reveal a new VALORANT Agent and many more changes
Valorant typically adds new agents to its meta after every few acts, keeping the tactical experience of the game fresh and exciting. The newest Controller Agent, Harbor, was added to the pool in Episode 5 Act 3, which ended last month.
Following the usual trend, Smokedancer (Agent 22, according to Riot’s counter) could come into play in the 2nd or 3rd act of Episode 6. Valorant’s current agent roster has 20 powerful features. Each one has its own four abilities and nurtures a unique playstyle. Action-hero has 4 Agent classes, players can choose from six duelists, five Initiators, five Controllers, and four Sentinels.
As Fans know, the Sentinel class has received the least amount of development attention till now. So fans can expect the new agent to be a Sentinel, adding a new defense meta to the game. However, Riot Games may deviate from expected trends by introducing a new Initiator, Duelist, or Controller.
Upcoming Stinger Changes for Patch 6.02:
Cost increased 950 >>> 1100
Damage Fall-off Change:
27 damage per bullet (0 – 15m)
23 damage per bullet (15m+)Previously:
27 damage per bullet (0 – 20m)
25 damage per bullet (20m+)Patch is live Feb 7
— ValorIntel (@ValorINTEL) February 4, 2023
It this Valorant Patch 6.02. The official Valorant Twitter handle has announced that they are adjusting the price point of the damage fall-off of the Stinger to better position the weapon within the current Valorant Meta. The string cost is now changed to 1100 from 950and the damage-off is as follows:
- Before the change: 27 damage per bullet (0 – 20m) 25 damage per bullet (20m+)
- After the change: 27 damage per bullet (0 – 15m) and 23 damage per bullet (15m+)
These changes will have interesting implications for Valorant going forward. Here’s a quick summary of how the economy works in Valorant for the first two rounds of each half. Teams start with 800 credits per player in the pistol round. The winning team gets 3000 credits and the losing team gets 1900 credits. Players on the attacking side receive an extra 300 credits for planting a Spike, and each kill provides 200 credits.
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