Unreal Engine 5.2: Epic Games reveals cool realistic features of its latest game engine, CHECK OUT DETAILS – Since its release back in April 2022, the Unreal Engine 5 has become a highly discussed topic in the gaming community. The advanced graphics provided a glimpse of what future games might look like in the coming years. During the State of Unreal GDC 2023 event, Epic Games showcased what their powerful Unreal Engine 5.2 can do. Here is everything you need to know about it.
Unreal Engine 5.2: Epic Games reveals cool realistic features of its latest game engine
During the Unreal Engine 5.2 demo, two new technologies were showcased — substrate material framework and procedural content generation tools.
In any game, the natural environments are the hardest to render. After many updates since its launch, Unreal Engine’s nanite virtual geometry system allows plants to deform and move in response to stimuli within the game world.
This Jungle Drive tech demo for Unreal Engine 5.2 is absolutely gorgeous. pic.twitter.com/tJzlmHVAIg
— IGN (@IGN) March 23, 2023
We see a Rivian electric truck moving across a rainforest in the demo video. According to Epic Games, the physics interactions of all objects in the demo are realistically modeled. From individual rocks moving under the truck’s tires to advanced water simulation, everything has been done smoothly. The model features approximately 71 million polygons due to the nanite virtualized geometry.
The Rivian truck and the surroundings demonstrate the new substrate material framework. It shows that the engine can now simulate multiple layered materials, even on the same surface smoothly.
We also see the presenters add a prefabricated structure into the environment. The Unreal Engine 5.2 was able to readjust the environment so that the structure can be naturally added and blended into the landscape. The engine can also fill in the gaps with realistic puddles of water, small rocks, and light foliage.
Using these capabilities, game developers can now boost the development of their projects by a significant factor. Normally, artists have to sit down and work with the programmer to make changes in a game’s environment. Now using Unreal Engine 5.2, the artist can do all the changes alone in real-time.
As the event moved to a conclusion, Epic Games also showcased the mix of all the technologies being used with the help of a new programming language called Verse.
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