Riot Fixed Unintentional Nerf in Jett Abilities But Players Still Noticing Bugs in VALORANT Patch 3.08. The Jett issues introduced in VALORANT Patch 3.08 have been openly acknowledged by Riot Games. However, because they aren’t having a significant influence on gameplay, Riot says a patch won’t be available until Patch 3.09.
Patch 3.08 was released a few days ago, bringing with it a few new features like as the ability to equip any skin level of the basic version of the skin, as well as notifications when Riot takes action against a player you complained about. However, players quickly spotted a number of adjustments to Jett’s powers, which nerfed the agent slightly.
The agents and their skills were to be changed, according to the patch notes. However, the players observed that Jett, everyone’s favorite, had changed slightly. After Jett’s dash or the Tailwind, the weapon pull-out time was evidently a little longer. Jett’s Updraft’s price has likewise gone up.
Because Jett’s dash is so important to her gameplay, this nerf was very immediately recognized. As a result, a one-second delay in pulling out weapons would obstruct how players typically use the agent. Fortunately, Riot appears to be aware of the problem and has stated that they are working on a solution right away.
The news that Jett had been hacked received all of the headlines, but gamers have been reporting a slew of additional post-patch concerns that have gone unnoticed.
On the Valorant reddit, there is a big mega thread where gamers continue to submit issues on a daily basis. The difficulties range from skill animation glitches to unusually high ping, as well as mouse issues, with some players reporting that their mouse cursor freezes when in a map. As you might expect in a competitive first-person shooter, some of these are absolutely game-breaking.