Nodwin and Star Sports set to Host the Biggest BGMI Tournament, will be Aired on Television – Insider leaks suggest that Nodwin Gaming and Star Sports are set to host the biggest BGMI tournament. The matches will be exclusively broadcast on television on a dedicated channel. The expected prize pool of the tournament will be 3 Crore INR. The sports broadcasting sector is undergoing a fast transformation. Sports information is increasingly being consumed via online streaming services. The emergence of new and large players such as Star Sports demonstrates the potential of esports to engage future audiences.
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Nodwin and Star Sports set to Host the Biggest BGMI Tournament, will be Aired on Television
Expected Format and Date:
The tournament will follow the League stage and grand finals format. The league stages are expected to start on the 20th of June and end on the 17th of July. It will be a month-long offline event(LAN). However, there is still pending confirmation from sides of Nodwin gaming and star sports. The participating teams will be mostly invited based on the fan following or based on BMPS performance. For more info, u can keep eye on Esportsgen Instagram.
Star Sports’ engagement in the Indian Esports scene can generate buzz that was previously lacking among the general public
The interactive, immersive, and tactile experience that esports fans have taken a liking to is missing from TV and broadcaster streaming services. Broadcasters might widen the appeal of the esports genre by providing tools, interactive apps, graphics, and commentary that make it easier to comprehend and connect with what is occurring on screen. However, with major players such as Star Sports in the mix, viewers may have high expectations.
The entire size of India’s esports business will reach Rs 1100 crore by FY25
The entire size of India’s esports business will reach Rs 1100 crore by FY25, with growth spurred by cricket as more companies focus on establishing the esports environment in the country. Esports refers to online skill games that are played in tournaments and in which different teams or individual players fight for the championship, league, or title.
Around 150,000 players and 60,000 esports teams are reported to exist in India. This number might rise to 1.5 million participants and 250,000 teams if esports becomes a realistic career option for the youth. Increased prize money, new games, localization, regional adaption, and broader adoption of smartphones, laptops, and broadband infrastructure will all contribute to the expansion.
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