- Role – Maze/ Assasin
- Difficulty – Moderate
- Lane – Middle
The complete guide on “How to build items, Use runes and spells, Skill order” required to play Wild Rift Ahri. We will also look at the statistics of the champion. Wild Rift Ahri is a Burst Champion that mainly plays in the middle lane and gives magic damage to the enemy champions. The difficulty of playing the champion is moderate. Ahri is considered as A Tier pick when playing in a maze role.
Though there are plenty of runes available for each champion. We will provide the best runes combination based on the analysis of various professional players.
The Best Runes for Ahri in Wild Rift is the Electrocute Keystone, followed by the Brutal, Regeneration, and Manaflow Band Minor Runes.
|Stat||Level 1||Level 15||Per Level|
ESSENCE THEFT (PASSIVE)
Grains a stack of Essence Theft if her spell hits a target. At 3 stacks, Ahri’s next spell that hits an enemy heals her for 30 (30 + 45% AP).
ORB OF DECEPTION
Passive: At 9 stacks, the next Orb of Deception consumes them all and heals Ahri every time an enemy is hit. Ahri can earn up to 3 stacks per ability cast.
Active: Ahri sends out an orb in a target direction- dealing magic damage to all enemies it passes through. On its return path, it deals true damage to all enemies it comes into contact with.
- Cooldown: 7 seconds
- Cost: 65 / 70 / 75 / 80 / 85 mana
- Range: 970
Ahri summons three fox-fires projectiles which orbit around her for up to 5 seconds. These projectiles will prioritize champions who are hit by Charm recently or enemies who have just been auto attacked by Ahri within the last 3 seconds.
- Cooldown: 9 / 8 / 7 / 6 / 5 seconds
- Cost: 40 mana
- Range: 700
Ahri blows a kiss towards the target direction which stops at the first enemy hit. The enemy who is hit is knocked down, charmed and slowed briefly. An enemy who is hit by Charm becomes vulnerable for 3 seconds and takes bonus damage from the rest of Ahri’s abilities.
- Cooldown: 12 seconds
- Cost: 70 mana
- Range: 975
SPIRIT RUSH (ULTIMATE)
Ahri dashes to the target location and then fires energy bolts to up to 3 visible targets, dealing magic damage. Spirit Rush can be recast twice more at a 1-second static cooldown between casts within 10 seconds of the activation at no additional cost.
- Cooldown: 130 / 105 / 80 seconds
- Cost: 100 mana
- Range: 450
Luden’s Echo – will trigger on any source of damage which triggers spell effects, regardless of the type of damage. It adds additional AoE burst damage onto the enemy champions.
Awakened Soulstealer – This is the best CDR item for mages because each unique takedown will reduce the cooldown of your ultimate and it will bypass the CDR cap.
Ionian Boots of Lucidity – It increases your cooldown reduction to the maximum amount. Many supports also pick up these boots, as their utility to their team tends to come in a large part from their abilities.
Infinity Orb – Grants movement speed, magic penetration, and bonus damage against low HP targets.
Rabadon’s Deathcap – This item provides the highest amount of AP so your burst damage will have a huge power spike with this item.
Void Staff – It punishes those who stack magic resist items against you with this item which grants the highest amount of magic penetration.