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League of Legends: Wild Rift will receive some changes in its Ranked matches and Matchmaking system

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League of Legends: Wild Rift will receive some changes in its Ranked matches and Matchmaking system
League of Legends: Wild Rift will receive some changes in its Ranked matches and Matchmaking system

League of Legends: Wild Rift will receive some changes in its Ranked matches and Matchmaking system- Since the past few updates, many players have been struggling in their Ranked matches. There have been many issues like getting matched with players below your own rank, not gaining the appropriate Victory Points, and being forced to play in a team to have a higher chance of advancing forward in rank. Players had become disappointed with the competitiveness of the Ranked games in League of Legends: Wild Rift.

Thankfully, the dev team has taken this issue into consideration. They have brought in some short-term fixes that can address these issues related to ranked games to some degree.

League of Legends Wild Rift: Problems with Ranked matches

Playing the ranked games in Wild Rift is no longer as fun and competitive as it was before. From the feedback collected by the Wild Rift developers, they have found that there are a lot of issues that make the ranked gameplay experience not live up to the expectations.  Here are some problems faced that players face in ranked games.

  • Being put into lopsided games as high-ranked players get teamed up with lower-ranked ones
  • Players receive low VP gains on wins and large VP cuts on a loss, especially if they are on a hot streak in lower Diamond
  • Having to always look for a team member for more coordination while playing the ranked games. Playing solo-queue in ranked and winning is completely dependent upon the quality of teammates they get. Hence it depends a lot on luck.

To address these issues, the Wild Rift dev team will release some short-term fixes.

League of Legends: Wild Rift will receive some changes in its Ranked matches and Matchmaking system

Here are some of the upcoming changes that will be implemented to improve the solo experience of higher levels of ranked gameplay.

  • Expanding Diamond and Master tier (From 24th February): This will make the experience of climbing smoother, and will also provide more teammates and opponents for ranked games. This will initially result in large VP gains if players are at or near this rank, but these may level off as they reach higher tiers.
  • Capping VP losses in Diamond (From 1st March): This will eliminate the “+10/-15 VP” issue in Diamond IV. The dev team is reducing the amount of lost VP on defeats. Players will earn+10 VP for a win and -10 VP on a loss.
  • Doubling the weekly cap of Ranked Fortitude (From 1st March): With this, players will have a better chance at reaching Diamond rank and progressing further in ranked matches.
  • Various premade team algorithm changes (From 1st March): To make the ranked games fairer, the dev team is tightening the maximum allowed average skill gap between both teams and reducing the allowed rank gaps for forming a premade party at higher tiers. As a side effect, this will increase queue times significantly for high-ranked premade players. Still, it will benefit the ranked matchmaking system in the long term as more players climb to the top levels.

These are all temporary fixes that will be brought by the Wild Rift dev team as they are hoping to bring a better and permanent solution in the future patches (probably Patch 3.2). These players’ fixes have been implemented by keeping in mind that work for all players and not just a specific skilled player group. Stay tuned as we bring to you more updates from League of Legends: Wild Rift.

Read More- League of Legends: Wild Rift announces that the game will not support low-end iOS devices

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