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League of Legends: Wild Rift patch notes 2.3 – New Champions announced, Wukong nerfed and much more

Wild Rift

Riot Games is well known for bring regular updates to all its developed games. This time the developers released League of Legends: Wild Rift patch notes 2.3 featuring two new champions Riven and Irelia. Besides this, they have also buffed and nerfed various champions.



Wild Rift

Once a swordmaster in the warhosts of Noxus, Riven rose through the ranks on the strength of her conviction and brutal efficiency, and was rewarded with a legendary runic blade and a warband of her own. However, on the Ionian front, Riven’s faith in her nation was tested and ultimately broken. She severed all ties to the empire, seeking to find her place in a shattered world, even as rumors abounded that Noxus had been reforged. Now forced to return in chains, she faces the judgment of her former homeland.

Riven will be released on June 3 at 0:01 UTC.


Wild Rift

The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practised movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland.

Irelia will be released on June 3 at 0:01 UTC.



You and your closest friends can now level up together and earn new friendship titles! You can invite up to 20 friends to be a close friend through one of these titles:

  • Perfect Partners
  • The Might of Family
  • Inseparable Allies
  • Best Buddies

Once your friend accepts your invitation to become a close friend, you will be able to increase your friendship level up to 4 different tiers by playing together and gifting each other.


You can now subscribe to any three friends in your list to be notified when they come online or finish a match. They’ll also show up on the top of your friends list.


All Random All Mid is back for its second round of testing. Based on your feedback, we’re bringing it back earlier than we originally planned. Wrap up warm, it’s time for another go around on the Howling Abyss!

ARAM will be available from June to July.


In Ranked champ select, players can switch their draft order to better accommodate comfort picks and counter-picking.


You’re now able to check your connection before you get into a game through the icon in the top right of the home screen. Additionally, you can run a network test based on the game you just played. Use this to diagnose any issues that are impacting your WIld Rift gameplay!


We’ve added a dual-channel 4G/Wi-Fi option for players that want to turbocharge their in-game connection.

Please note: with this option enabled, you may use a small amount of mobile data when connected to Wi-Fi.


  • Order of the Lotus Irelia
  • Arcade Riven
  • Arcade Kai’Sa
  • Arcade Sona
  • Battle Boss Ziggs

All skins will be released throughout the Wild Rift patch. Future 2.3 skins will be released in subsequent patches.

Read More – Wild Rift Patch Notes 2.2C – New Champions, Skins, Events and much more



Seek to mend what once was broken. Complete missions featuring Riven and Irelia, and unlock one of them for free!

The Broken Blades event begins June 3 at 1:01 UTC.



Akali is frustratingly strong in the early game, but also a bit difficult to play. We’re giving a nod to our friends at PC who recently addressed this by re-balancing her base stats and simplifying her energy regeneration mechanics. By reducing her early game tankiness, her laning success isn’t guaranteed, but on the shuriken flip side, her overall net buff with later dueling payoff will be deadly when she strikes. With her new Maximum Energy mechanic, Akali will no longer be punished for activating Twilight Shroud (2) at the wrong energy levels.

Base Stats

  • Base HP: 650 → 570
  • HP per Level: 115 → 125
    • Total HP at level 15: 2260 → 2320
  • Armor: 35 → 30

(1) Five-Point Strike

  • Energy: 95/90/85/80 → 130/110/90/70

(2) Twilight Shroud

  • Restores 80 Energy
  • Increases Total Energy by 80 when shroud is active

(3) Shuriken Flip

  • Shuriken base damage: 40/80/120/160 → 30/60/90/120
  • Shuriken AD ratio: 0.35 → 0.25
  • Shuriken AP ratio: 0.5 → 0.3
  • Dash base damage: 40/80/120/160 → 70/120/170/220
  • Dash AD ratio: 0.35 → 0.5
  • Dash AP ratio: 0.5 → 0.8

(Ult) Perfect Execution

  • First Cast: Physical damage → Magic damage
  • [NEW] First Cast AP ratio: 0.3
  • Second Cast AP ratio: 0.5 → 0.4
    • Max AP ratio: 1.5 → 1.2


Blitzcrank’s been running a bit sluggish, so this change will help him run smoother without overclocking him.

(P) Mana Barrier

  • Cooldown: 80s → 50s

(2) Overdrive

  • Cooldown: 15s → 12s


We are making Camille a bit easier to play by causing her tapcasted Hookshot (3) to auto-target walls. This way, the Steel Shadow can spend her efforts fully focused on engaging foes rather than hunting for suitable terrain.

(3) Hookshot

  • Tap cast now detects terrain in front of Camille and fires towards it
  • Tap cast will not cast if there is no terrain in front of Camille


Darius has been cutting his way through enemies too easily in the early game. We are axing the Attack Damage he gains when reaching full stacks of his Noxian Might (passive) during his first few levels to ensure he doesn’t get carried away too fast.

(P) Noxian Might

  • Attack Damage gained at Full Stacks: 29/43/57/71/85/99/113/127/141/155/169/183/197/211/225 → 22/30/38/46/58/70/82/94/112/130/148/166/186/206/226


With her recent buffs, Diana has been enjoying her time in the moonlight a little too much. We are reeling her in so she has to work a bit harder if she wants to snowball through her opponents.

Base Stats

  • Health: 610 → 570

(P) Moonsilver Blade

  • AP ratio: 0.6 → 0.5

(Ult) Moonfall

  • Minimum Base Damage: 175/225/275 → 150/200/250
  • Maximum Base Damage: 350/450/550 → 300/400/500


The Tidal Trickster doesn’t want to be anchored to just one swim lane, so we’re giving him a small buff to make him better suited for the jungle to increase his role flexibility. In addition, Fizz’s Playful/Trickster (3) is now more rewarding when used right and less punishing when misplayed.

(P) Seastone Trident

  • Passive Damage Over Time now deals 200% damage to neutral monsters

(3) Playful / Trickster

  • Mana: 95/100/105/110 → 85/90/95/100
  • Cooldown: 16/14/12/10s → 15.5/13.5/11.5/9.5s
  • Base Damage: 70/140/210/280 → 85/150/215/280


Garen is too good at attritioning out his opponents with his tankiness and low ultimate cooldown. We are toning this down so he doesn’t become the absolute king of Baron lane.

Base Stats

  • Health Growth: 135 → 125
  • Armor Growth: 6.4 → 5.8

(Ult) Demacian Justice

  • Cooldown: 65/60/55s → 80/70/60s


Gragas’ drinking is becoming a problem. He is shrugging off too much damage while dishing out too much himself. These changes should help the Rabble Rouser sober up into a more reasonable state.

(2) Drunken Rage

  • Base Damage Reduction: 10/13/16/19% → 8/11/14/17%
  • Target’s Maximum HP Damage: 8% → 7%


After his electrifying debut, Kennen is now struggling to keep his spark alive. We are giving him a small voltage boost so he can maintain his shock value a bit longer.

(1) Thundering Shuriken

  • Base Damage: 65/120/175/230 → 75/130/185/240

(2) Electrical Surge

  • Cooldown: 15/12/9/6s → 12/10/8/6s


The Void Reaver has a unique mechanic we believe needs a bit more massaging to match Wild Rift’s faster pace and smaller map. We are making it easier for targets to become isolated so Kha’Zix can live out his predatory dreams more frequently.

(P) Unseen Threat

  • Isolation Radius: 400 → 300


We are bringing Pantheon’s Grand Starfall (Ult) to be more similar to League PC as a way to help him out and give the Unbreakable Spear more options to itemize pure AD without investing into AD penetration.

(Ult) Grand Starfall

  • [NEW] Armor Penetration: 10/15/20%


Rakan is struggling to perform compared to his counterparts, so we are buffing his base stats and lowering his shield cooldown. This should allow the Charmer to dance his way into battle later in the game more often.

Base Stats

  • Base Magic Resistance: 30 → 34
  • Magic Resistance per Level: 0.8 → 1.2
    • Total MR at Level 15: 41.2 → 50.8

(P) Fey Feathers

  • Shield Cooldown Reduced at Level 15: 17.6 → 14.8s
    • 40/38.4/36.8/35.2/33.6/32/30.4/28.8/27.2/25.6/24/22.4/20.8/19.2/17.6s → 40/38.2/36.4/34.6/32.8/31/29.4/27.4/25.6/23.8/22/20.2/18.4/16.6/14.8s


Rammus’ early jungle clear was too slow for comfort while his damage scaling was too high. We’re adjusting his base stats to help him gain momentum faster early on while dulling his spikes a bit to make him less tanky in the late game. This way, we hope players don’t start hatin’ when they see him rollin’.

Base Stats

  • Base Armor per Level: 5.1 → 4.7
    • Armor at Level 15: 117 → 111

(2) Defensive Ball Curl

  • Spiked Shell base damage: 5/10/15/20 → 8/10/12/14


This toothy, psychotic crocodile did not have a full meal before escaping his entombment, so we’re giving Renekton some juicy damage and healing buffs. Who knew that being trapped underground for thousands of years would hinder one from reaching their full potential?

Base Stats

  • Base AD: 64 → 70

(1) Cull the Meek

  • On-Hit Heal: 4/6/8/10 → 6/9/12/15
  • Base Damage: 60/110/160/210 → 70/120/170/220
  • Bonus AD ratio: 80% → 90%
  • Enhanced Base Damage: 90/165/240/315 → 105/180/255/330
  • Enhanced Bonus AD ratio: 120% → 135%


Another buff is in the cards for Twisted Fate as he continues to feel inconsistent in the late game. We are returning a portion of his Attack Speed from Stacked Deck (3) back to a passive always-on version.

(3) Stacked Deck

  • [NEW] Passive Attack Speed: 15/20/25/30%
  • Active Bonus Attack Speed: 55/70/85/100% → 40/50/60/70%


Wukong was monkeying around too much and underperforming in lane. We are giving him some more laning power to encourage him to play outside the comfort of his jungle. Also, we are adding a refund mechanic to his Golden Staff (1) so the Monkey King needs to stick on targets longer instead of aim to blow them up instantly.

(1) Golden Staff

  • Cooldown: 8/7/6/5s → 8/7.5/7/6.5s
  • [NEW] Now heals for 10% Bonus HP
  • Attacks from Wukong and his clone now reduce Golden Staff’s cooldown by 0.5 seconds

(2) Warrior Trickster

  • Cooldown: 16/14/12/10s → 18/17/16/15s


Xin Zhao’s kit is a bit outdated; however, our friends in League PC had a successful mini-rework for him.. We are bringing some of those changes over to help match the Seneschal of Demacia to a more modern champion design.

Base Stats

  • Base AD: 64 → 58

(P) Determination

  • Base Heal Amount: 9.6 to 60 → 6.8 to 60o

(1) Three Talon Strike

  • Base Damage: 25/30/35/40 → 20/25/30/35

(2) Wind Becomes Lightning

  • Sweep and Strike now hit slightly behind Xin Zhao
  • Strike Range: 6 → 8
  • Cooldown: 12/11/10/9s → 12/10.5/9/7.5s
  • Second hit AD ratio: 0.8 → 0.7
  • Strike now Challenges Champions/Monsters and provides vision of the target for 3s
    • If multiple targets are hit, the furthest from Xin Zhao is the one that is challenged
  • Minion damage reduced by 50%

(3) Audacious Charge

  • Cast Range on Challenged Targets: 5.5 → 8.5
  • AP ratio: 60% → 80%

(Ult) Crescent Guard

  • Damage: 75/175/275 → 75/150/225
  • [NEW] AP ratio: 80% AP
  • Duration: 3s → 5s
  • [REMOVED] Basic attacks and spells extend Crescent Guard’s duration


The Hexplosives Expert is getting too carried away with damaging structures, so we are turning down his explosive impact just a bit.

Base Stats

  • Passive Damage to Structures: 200% → 150%




  • Damage dealt: 0% → –10%


  • Damage received: -15% → –5%


  • Damage dealt: 0% → –10%


  • Damage dealt: 0% → –5%
  • Damage received: 0% → 5%


  • Damage dealt: 0% → 15%


  • Damage dealt: 0% → –10%
  • Damage received: -15% → -5%


  • Damage dealt: 0% → 10%


  • Damage dealt: 0% → 15%


  • Shielding: 15% → 20%
  • Healing: 15% → 20%


  • Damage received: -15% → -5%


  • Damage dealt: -15% → –20%
  • Damage received: 15% → 20%


  • Damage dealt: -10% → –15%
  • Damage received: 10% → 15%



Black Cleaver is being overshadowed by Trinity Force too often. We are giving it a bump to help it keep up with the faster pace of the game and to diversify item build paths.

  • Attack Damage: 30 → 35
  • Armor Reduction per stack: 4% → 5%
  • Max stacks: 6 → 5
  • Total armor reduction: 24% → 25%


Dead Man’s Plate is too strong overall given its high utility, so we are tuning down some of its generic tank power to lighten its impact.

  • Health: 300 → 225


AD Assassin play styles are missing their marks, so we are giving a small nudge to their primary damage item to balance to increase their viability.

  • Attack Damage: 50 → 55


The Maw feels underwhelming as a hybrid defense and offense tool, so we are bumping it up to make it worth the purchase.

  • Price: 3200G → 3000G
  • Magic Resist: 35 → 45


Trinity Force has been doing its job too well, particularly for champions who rely on Attack Speed. To slow their roll a bit, we are tuning it down.

  • Attack speed: 40% → 30%


We’re implementing a number of changes and upgrades to the current rune offering to help increase the variety of pre-game setups. For more information and context on these changes, rune on over to the recent 2.3 preview article.


Hitting a champion with 3 separate attacks or abilities within 3 seconds grants a large burst of Movement Speed and resistance to slows.


After taking damage from a champion, the next 3 champion abilities or attacks against you deal reduced damage.


Gain increased health regeneration. Also, after taking damage from an enemy champion, regenerate a portion of your missing health. This effect is doubled for melee champions.


Gain bonus max health, and also gain increased defense when below 50% health.



  • Bonus stats: 2 AD or 4 AP every 2 minutes → 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP […] every 3 minutes


  • Bonus damage: 10% → 8%
  • Bonus damage loss on death: 5% → 4%


  • Impairing the movement of an enemy champion marks them. Allies who attack marked champions heal over time → Hitting an enemy champion with an attack or ability marks them. When you or allies damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark.


  • [UNCHANGED] Gain 8 bonus Armor and Magic Resist after 5 minutes of game time.
  • [NEW] Every 2 minutes after this gain 2 bonus Armor and Magic Resist.


  • [NEW] Provides bonus gold when you or a nearby ally eat Honeyfruit.


  • Bonus gold on monster or turret kill: 100G → 120G
  • Bonus XP on monster or turret kill: 500 → 0
  • Damage to turrets: True damage → Adaptive damage


  • Keystone: Kleptomancy
  • Resolve: Backbone
  • Resolve: Regeneration
  • Resolve: Spirit Walker


  • Champion bounties are now displayed on the scoreboard
  • Ally item cooldowns are now displayed on the scoreboard
  • In Ranked, the scoreboard is automatically be sorted based on positions selected
  • Improved the lane guidance UI in Ranked
  • Players will receive a notification in the chat box when allies disconnect from the game
  • Opening the settings menu will now reopen to the page you were last accessing
  • Increased the distance needed to cancel an action by 20% when using the Alternative Action Cancel Method setting
  • Improved loading into game from lobby by approximately 20%
  • Improved video stuttering issue for some low end devices
  • Refactored asset loading and unloading to lower the memory footprint
  • Optimized runtime memory for low-end devices
  • Event page layout has been optimized so that different types of events will be grouped and displayed together for easier access
  • Event page icon is now a dynamic display of the event that’s happening
  • The “turret is under attack” announcement will not be played as frequently if the same turret is being attacked
  • The “turret is under attack” announcement will not be played as frequently if the same turret is being attacked
  • The “turret is under attack” announc… just kidding


Jun 3 – Jun 9: Aurelion Sol, Dr. Mundo, Galio, Gragas, Graves, Leona, Nami, Singed, Tristana, Vayne

Jun 10 – Jun 16: Amumu, Fiora, Jhin, Kennen, Lee Sin, Lulu, Miss Fortune, Sona, Twisted Fate, Ziggs

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