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League Of Legends: Wild Rift Patch Notes 0.5 Update – Beta Version

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The long-awaited LOL Wild Rift closed beta version was out on September 16, 2020. For Indonesia, The Philippines, Thailand, Malaysia, Singapore, Japan and South Korea. With the coming time, the developer needs to optimize the game according to the need of the players. Riot Games released patch notes for version 0.5 of the closed beta. The major fixes in this patch are for the practice mode, items and champions.

PRACTICE MODE

A new practice mode is added which will allow the players to try and know the working, skills and abilities of the champions. The best part of the practice mode is, you can play all the champions in it. More features are as follows –

  • All champions unlocked
  • Swap champion
  • Instant level-up
  • Invincibility
  • 1-second cooldowns
  • Infinite gold
  • Enemy and ally dummy targets
  • Enemy AI champion (selectable and configurable)
  • Remove all minions
  • Remove Fog of War

Besides the English language, Korean and Japanese language support is also added in this patch.

Riot Games

Patch Notes 0.5

ACCOUNT RESET

All accounts have been fully reset, with a couple of exceptions:

  • Friends list
  • Chat history
  • Custom item loadouts
  • Settings
  • Permissions
  • Previously-purchased Wild Cores are returned with a 20% bonus

CHAMPIONS

AHRI

Ahri’s passive abilities have been changed, (1) Orb of Deception and (2) Fox-Fire to be more similar with their League PC versions.

(P) Essence Theft

  • (Old) Ahri’s gains Magic Vamp against enemies that have been struck by immobilizing effects.
  • (New) After Ahri casts 3 abilities that hit an enemy, her next spell that hits an enemy heals her.

(1) Orb of Deception

  • (Removed) Grants a burst of movement speed while the orb is out

(2) Fox-Fire

  • (New) Grants a burst of movement speed when cast
AURELION SOL

Aurelion Sol has the highest win rate amongst our top-ranked players. He has too much mobility and crowd control right now, so we’re nerfing his cooldowns and stun duration.

(1) Starsurge

  • Stun duration: Min 0.55/0.6/0.65/0.7s // Max 2.2/2.4/2.6/2.8s → Min 0.4/0.45/0.5/0.55s // Max 1.6/1.8/2/2.2s

(2) Celestial Expansion

  • Cooldown: 5/4/3/2s → 8/6/4/2s

(3) Comet of Legend

  • Cooldown: 55/50/45/40s → 70/60/50/40s
GRAGAS

Gragas got pretty hefty buffs in the Regional Alpha, but he’s still underperforming.

Base Stats

  • Health: 650 → 690
  • Health per level: 115 → 125

(Ult) Explosive Cask

  • AP Ratio: 70% → 80%
SINGED

Singed can basically spread poison endlessly without having to worry about mana, and it does a lot of damage. Singed mana got nerfed so players could actually have to toggle off his poison when not in combat. His (1) Poison Trail damage is getting a significant nerf so he does not always top the damage charts while also being super tanky.

Base Stats

  • Mana: 390 → 345

(1) Poison Trail

  • Damage: 30/40/50/60 → 20/30/40/50
  • AP Ratio: 0.4 → 0.3
  • Mana: 13 → 15
  • Damage-over-time Duration: 2s → 1.8s
SONA

Sona barely had any mana issues, even at lower levels. Update in her mana so players have to weigh what spells to use instead of face rolling.

Base Stats

  • Mana: 435 → 345
  • Mana regen per level: 24 → 15

ALSO READ – League Of Legends Wild Rift Complete Guide To Ranked System

ITEMS

CRITICAL STRIKE ITEMS

The Marksmen are very strong in the game. Therefore the new patch will cost high to buy crit items.

CLOAK OF AGILITY
  • Upgrade Cost: Increased from 300 → 500
  • Total Cost: Increased from 800 → 1000
  • Critical Strike Chance: 15% → 20%
PHANTOM DANCER
  • Total Cost: 2600G → 2800G
RUNAAN’S HURRICANE
  • Total Cost: 2600G → 2800G
RAPID FIRECANNON
  • Combine Cost: 400G → 600G
  • Total Cost: 2600G → 2800G
STATIKK SHIV
  • Combine Cost: 400G → 600G
  • Total Cost: 2600G → 2800G
INFINITY EDGE
  • Combine Cost: 1000G → 900G
  • Total Cost: 3300G → 3400G

GAME SYSTEMS

ATTACK SPEED

Attack speed slows pale in comparison to attack speed increases. There is some change in the attack speed reduction formula so that champions like Malphite, and items like Randuin’s Omen, have a more significant impact.

  • Old formula: Base Attack Speed × (1 + (Bonus Attack Speed – Attack Speed Slows))
  • New formula: Base Attack Speed × (1 + Bonus Attack Speed) * (1 – Attack Speed Slows)

MINIONS

You can now see super minions through Fog of War, so you can better plan for late-game sieges.

PINGS

Improvement for the in-game ping visuals to make them more noticeable. You can now also drag “on my way” pings to specific targets.

TURRETS

One feature that isn’t super visible in Wild Rift is the “Domino” effect, which is a structure defensive bonus that kicks in when two turrets in the same lane fall within 45 seconds of each other. The next structure in the same lane takes 66% reduced damage for 30 seconds, indicated by a golden glow. This effect is why the Nexus sometimes feels very tanky. In this phase of Closed Beta, there is a reduction in the effectiveness of the domino bonus.

  • “Domino Bonus” damage reduction: 66% → 30%

SEP 25 HOTFIX

CAMILLE

The following updates have been made in the patch.

Base Stats

  • AD: 70 → 58
  • AD per level: 5.5 → 4.55

(3) Hookshot

  • Cooldown: 14.5 / 13 / 11.5 / 10s → 16 / 14 / 12 / 10s
  • (Removed) 50% CD refund when hitting enemy champ

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