Elden Ring Director Hidetaka Miyazaki Revealed that Graphics Team is under Pressure Because of Sony’s PS5 remake of Demon’s Souls graphics. One of the best and most popular PS5 launch titles was Demon’s Souls, a remake of FromSoftware’s 2009 blockbuster by Bluepoint Games. It effectively reconstructed the popular entry in the Souls series, causing both old and new fans to return to the hard yet extremely rewarding adventure. The Demon’s Souls remake by Bluepoint accomplished an excellent job of maintaining close to the original while largely overhauling the graphics, making the 2009 game one of the first exclusively next-gen titles available.
What does the Director of Elden Ring say About the Upcoming PS5 remake of Demon Souls?
Hidetaka Miyazaki, director of Elden Ring, has stated that Sony’s PS5 remake of Demon’s Souls has increased the pressure on his team to improve the graphical realism of his future game. The From Software designer said that he hasn’t played Sony and Bluepoint’s remake of his 2009 hit, but that its impact has been felt by Elden Ring’s production team in the latest issue of Edge magazine, which is on sale now.
Most people would agree that the Elden Ring clip seen during Summer Games Fest did not disappoint. Elden Ring appears to be a genuinely epic adventure replete with enormous animals, rich lore, and a breathtaking setting waiting to be explored. Elden Ring went all out in more ways than one, and while the gameplay video revealed a lot about the world, adversaries, and story, the game itself will certainly disclose far more.
Fans loved Elden Ring’s Trailer but rooting for improvement in Graphics
Despite their enthusiasm for the game’s premise and the fact that Elden Ring truly exists, some fans couldn’t help but believe that the graphics were lacking. Video games are presently at a crossroads between current and next-generation systems, with certain games being exclusive to next-gen consoles and others being available on both generations.
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