14th WEC 2022: Check everything about 14th World Esports Championships 2022- The “IeSF Challenge,” which took place in 2009, was the first event ever held by IESF. Since that time, the IESF has supported numerous regional qualifying events and staged 13 World Esports Championships. Indonesia will host the 14th IESF World Esports Championship on December 1st in Bali. Esports athletes from more than 120 nations will compete in six different esports games: CSGO, Dota2, football, Tekken 7, PUBG Mobile, and Mobile Legends: Bang Bang, according to the International Esports Federation (IESF). This competition’s prize fund is $500,000. World Esports Championship 2022
Four primary stages—Earth, Ice, Fire, and Air—will feature at least one game title during the 14th World Esports Championships. Starting with the national qualifying rounds and continuing through the regional competitions, IESF culminates this intriguing journey known as the road to The World Esports Championships with a final event hosting 106 countries and 600+ players, some of whom are participating in the play-ins, while the regional competition winners advance directly to the finals.

Each game’s first round will be the “play-in stage,” while the second round of the competition will be served as the “final stage,” where the qualified teams will be advanced to the “Grand Finals.” Commencing on December 2nd and 3rd, play-in stages for CS: GO and DOTA 2 will begin, followed by other games too. The Guinness World Record crews have been notified to be on standby to monitor the entire event because the organisers are so confident that this year’s event will be the biggest of its kind ever. World Esports Championship 2022
IESF President Vlad Marinescu told the media in a statement, “We are very excited for this momentous growth of 2022 WE Championships Finals prize pool to $500,000, which is representative of the growing popularity and credibility of our flagship event. We are on track to hold the biggest and most inclusive WE Championships yet. We look forward to further increasing access to professional Esports opportunities and providing athletes with the ultimate environment to perform at their full potential.”
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